feat(mtproto): expose mtg-multi's per-IP pending-handshake limit

mtg-multi v1.16.0 adds [defense.pending-handshakes] max-per-ip, which
closes new connections from an IP already holding that many
unauthenticated handshakes, so one address cannot pin the workers other
clients need. The MTProto inbound form now carries it as
pendingHandshakesMaxPerIp; the key is written only when set above 0, so
existing inbounds render a byte-identical config and are not restarted.
A change to it moves the structural fingerprint and restarts the sidecar.

dry-run is left out on purpose: it only feeds the pending_handshake_limit
Prometheus metric, which the panel does not surface. The hint warns that
clients behind carrier NAT share the limit.
This commit is contained in:
MHSanaei
2026-10-14 16:46:20 +02:00
parent 6bd1b8676a
commit b177b98ce8
17 changed files with 96 additions and 42 deletions
+2
View File
@@ -526,6 +526,8 @@
"mtprotoFakeTlsDomainHint": "新しいクライアントのシークレット生成に使う既定の FakeTLS ドメイン。クライアントごとに別のドメインを使用できます。",
"mtgThrottleMaxConnections": "最大接続数",
"mtgThrottleMaxConnectionsHint": "全ユーザーの同時接続数を公平配分で制限します。0 で無効。",
"mtgPendingHandshakesMaxPerIp": "IP あたりの未完了ハンドシェイク上限",
"mtgPendingHandshakesMaxPerIpHint": "未完了のハンドシェイクをこの数だけ保持している IP からの新規接続を閉じます。共有 IP(キャリア NAT)配下のクライアントはこの上限を共有します。0 で無効。",
"mtgAdTagInvalid": "広告タグは正確に 32 文字の 16 進数である必要があります。",
"mtgPublicIpv4": "パブリック IPv4",
"mtgPublicIpv6": "パブリック IPv6",