fix(node): settle each queued node reset on its own

A per-client reset the node never accepted stopped the delivery loop:
resets queued before it were re-sent on every sync, each time wiping the
usage made since, and those after it were never sent. Each reset now
settles by itself, a refused one moves to the back of the queue, and the
loop goes on until the context is spent.

A node also delivered its master's reset to its own sub-nodes inline, so
one silent sub-node held the master's request until it timed out and was
replayed; the inline attempt now waits at most a second and the rest
finishes, or stays queued, in the background.
This commit is contained in:
MHSanaei
2026-10-31 14:01:45 +01:00
parent 469758837a
commit d005d89a8b
2 changed files with 117 additions and 23 deletions
+51 -23
View File
@@ -8,6 +8,7 @@ import (
"github.com/mhsanaei/3x-ui/v3/internal/database" "github.com/mhsanaei/3x-ui/v3/internal/database"
"github.com/mhsanaei/3x-ui/v3/internal/database/model" "github.com/mhsanaei/3x-ui/v3/internal/database/model"
"github.com/mhsanaei/3x-ui/v3/internal/logger" "github.com/mhsanaei/3x-ui/v3/internal/logger"
"github.com/mhsanaei/3x-ui/v3/internal/util/common"
"github.com/mhsanaei/3x-ui/v3/internal/web/runtime" "github.com/mhsanaei/3x-ui/v3/internal/web/runtime"
"gorm.io/gorm" "gorm.io/gorm"
@@ -94,12 +95,13 @@ func (s *InboundService) DeliverNodeResets(ctx context.Context, nodeID int, rt r
defer lock.(*sync.Mutex).Unlock() defer lock.(*sync.Mutex).Unlock()
db := database.GetDB() db := database.GetDB()
var rows []model.NodePendingReset var rows []model.NodePendingReset
if err := db.Where("node_id = ?", nodeID).Order("id").Find(&rows).Error; err != nil { if err := db.Where("node_id = ?", nodeID).Order("queued_at, id").Find(&rows).Error; err != nil {
return err return err
} }
if len(rows) == 0 { if len(rows) == 0 {
return nil return nil
} }
var failed error
bulk, canBulk := rt.(nodeBulkResetter) bulk, canBulk := rt.(nodeBulkResetter)
for start := 0; start < len(rows); start += sqlInChunk { for start := 0; start < len(rows); start += sqlInChunk {
batch := rows[start:min(start+sqlInChunk, len(rows))] batch := rows[start:min(start+sqlInChunk, len(rows))]
@@ -107,27 +109,41 @@ func (s *InboundService) DeliverNodeResets(ctx context.Context, nodeID int, rt r
for i := range batch { for i := range batch {
emails[i] = batch[i].Email emails[i] = batch[i].Email
} }
var err error
if canBulk && len(batch) > nodeBulkPushThreshold { if canBulk && len(batch) > nodeBulkPushThreshold {
err = bulk.ResetClientTraffics(ctx, emails) if err := bulk.ResetClientTraffics(ctx, emails); err != nil {
} else { return err
for _, email := range emails { }
if err = rt.ResetClientTraffic(ctx, nil, email); err != nil { for i := range batch {
break if err := settleNodeReset(db, &batch[i]); err != nil {
return err
} }
} }
continue
} }
if err != nil { // Each reset settles on its own: one the node never accepts must neither hold back
return err // the rest nor have them re-sent, which would wipe the usage made in between.
}
for i := range batch { for i := range batch {
if err := db.Where("id = ? AND queued_at = ?", batch[i].Id, batch[i].QueuedAt). if err := rt.ResetClientTraffic(ctx, nil, batch[i].Email); err != nil {
Delete(&model.NodePendingReset{}).Error; err != nil { failed = err
// To the back of the queue, so it cannot spend the next attempt's budget first.
db.Model(&model.NodePendingReset{}).Where("id = ? AND queued_at = ?", batch[i].Id, batch[i].QueuedAt).
Update("queued_at", time.Now().UnixNano())
if ctx.Err() != nil {
return failed
}
continue
}
if err := settleNodeReset(db, &batch[i]); err != nil {
return err return err
} }
} }
} }
return nil return failed
}
// settleNodeReset drops a delivered row unless it was re-queued while it was being sent.
func settleNodeReset(db *gorm.DB, row *model.NodePendingReset) error {
return db.Where("id = ? AND queued_at = ?", row.Id, row.QueuedAt).Delete(&model.NodePendingReset{}).Error
} }
// deliverNodeResetsNow tries each node once right after a reset commits; what // deliverNodeResetsNow tries each node once right after a reset commits; what
@@ -137,16 +153,28 @@ func (s *InboundService) deliverNodeResetsNow(nodeIDs []int) {
if mgr == nil || len(nodeIDs) == 0 { if mgr == nil || len(nodeIDs) == 0 {
return return
} }
fanoutInboundResults(nodeIDs, nodeFanoutConcurrency, func(i int) struct{} { done := make(chan struct{})
rt, err := mgr.RuntimeFor(&nodeIDs[i]) common.GoRecover("node-reset-delivery", func() {
if err != nil { defer close(done)
fanoutInboundResults(nodeIDs, nodeFanoutConcurrency, func(i int) struct{} {
rt, err := mgr.RuntimeFor(&nodeIDs[i])
if err != nil {
return struct{}{}
}
ctx, cancel := nodePushContext()
defer cancel()
if err := s.DeliverNodeResets(ctx, nodeIDs[i], rt); err != nil {
logger.Warning("reset delivery to", rt.Name(), "deferred to the next sync:", err)
}
return struct{}{} return struct{}{}
} })
ctx, cancel := nodePushContext()
defer cancel()
if err := s.DeliverNodeResets(ctx, nodeIDs[i], rt); err != nil {
logger.Warning("reset delivery to", rt.Name(), "deferred to the next sync:", err)
}
return struct{}{}
}) })
// A silent node must not hold the request that queued the reset (a node relaying its
// master's reset): the master would time out and replay it, wiping usage made since.
select {
case <-done:
case <-time.After(nodeResetInlineWait):
}
} }
const nodeResetInlineWait = time.Second
@@ -275,3 +275,69 @@ func TestConcurrentNodeResetDeliveriesSendOnce(t *testing.T) {
t.Fatalf("node received resets %v, want exactly [once]", got) t.Fatalf("node received resets %v, want exactly [once]", got)
} }
} }
// selectiveResetRuntime refuses the resets of the emails in refuse.
type selectiveResetRuntime struct {
resetRecordingRuntime
refuse map[string]bool
}
func (r *selectiveResetRuntime) ResetClientTraffic(ctx context.Context, ib *model.Inbound, email string) error {
if r.refuse[email] {
return errors.New("refused")
}
return r.resetRecordingRuntime.ResetClientTraffic(ctx, ib, email)
}
// One reset the node never accepts must not hold back the ones queued after it, nor
// have the ones before it re-sent (each re-send wipes the usage made in between).
func TestNodeResetsSettleEachClientOnItsOwn(t *testing.T) {
nodeID, _, _ := setupRecordingNode(t, false)
now := time.Now().UnixNano()
for i, email := range []string{"a", "stuck", "c"} {
if err := database.GetDB().Create(&model.NodePendingReset{NodeId: nodeID, Email: email, QueuedAt: now + int64(i)}).Error; err != nil {
t.Fatalf("queue %s: %v", email, err)
}
}
rt := &selectiveResetRuntime{refuse: map[string]bool{"stuck": true}}
for range 2 {
_ = (&InboundService{}).DeliverNodeResets(context.Background(), nodeID, rt)
}
if got := rt.delivered(); !slices.Equal(got, []string{"a", "c"}) {
t.Fatalf("node received %v, want a and c once each", got)
}
if left := pendingResetEmails(t, nodeID); !slices.Equal(left, []string{"stuck"}) {
t.Fatalf("still queued: %v, want only the refused reset", left)
}
}
// stallingResetRuntime never answers a reset until its context ends.
type stallingResetRuntime struct{ fakeNodeRuntime }
func (*stallingResetRuntime) ResetClientTraffic(ctx context.Context, _ *model.Inbound, _ string) error {
<-ctx.Done()
return ctx.Err()
}
// A node relays its master's reset to its own sub-nodes inline; one silent sub-node must
// not hold that request until the master times out and sends the reset again.
func TestNodeResetDeliveryDoesNotHoldTheRequestBehindASilentNode(t *testing.T) {
setupBulkDB(t)
mgr := useTestRuntimeManager(t)
node := &model.Node{Name: "silent", Address: "127.0.0.1", Port: 2096, ApiToken: "tok", Enable: true, Status: "online"}
if err := database.GetDB().Create(node).Error; err != nil {
t.Fatalf("create node: %v", err)
}
mgr.SetRuntimeOverride(node.Id, &stallingResetRuntime{})
ib := nodeInbound(t, node.Id, 41912, []model.Client{{Email: "held", ID: "11111111-1111-1111-1111-1111111111ab", Enable: true}})
if err := (&InboundService{}).AddClientStat(database.GetDB(), ib.Id, &model.Client{Email: "held", Enable: true}); err != nil {
t.Fatalf("AddClientStat: %v", err)
}
start := time.Now()
if _, err := (&InboundService{}).ResetClientTraffic(ib.Id, "held"); err != nil {
t.Fatalf("ResetClientTraffic: %v", err)
}
if took := time.Since(start); took > 2*time.Second {
t.Fatalf("the reset request took %v behind a silent node", took)
}
}