mirror of
https://github.com/diegosouzapw/OmniRoute.git
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* fix(pollinations): wire session pool + add idle pruning PollinationsExecutor.getPool() returned null because poolConfig was never set. Now sets DEFAULT_POOL_CONFIG in constructor so anonymous requests get fingerprint rotation and 429 cooldown management. Also: - Use acquireBlocking() instead of acquire() to wait for available session - Add startAutoPrune() for periodic idle session cleanup (5min idle timeout) - Improve execute() error handling with proper finally block * fix(duckduckgo-web): wire session pool for fingerprint rotation DuckDuckGoWebExecutor had poolConfig set but never called getPool() in execute(). Added session acquisition via acquireBlocking() and merges fingerprint headers into fetch calls for rate limit evasion. * fix: address PR #3049 review comments - duckduckgo-web: fix session leak (add finally release), fix race condition (report status before release), remove duplicate sessionHeaders - pollinations: fix race condition (move release to finally, report before) * fix: address all PR #3049 review comments - duckduckgo-web: add pool reporting on 429/500 early returns (was missing) - duckduckgo-web: add sessionHeaders to retry fetch on 401/403 - sessionPool: add .unref() to setInterval to prevent keeping process alive --------- Co-authored-by: oyi77 <oyi77@users.noreply.github.com>
327 lines
10 KiB
TypeScript
327 lines
10 KiB
TypeScript
/**
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* SessionPool — Pool manager for anonymous web sessions
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*
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* Manages N sessions across N browser fingerprints, distributing requests
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* round-robin to avoid rate-limiting any single "browser identity."
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*
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* Key behaviors:
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* - acquire(): Returns the next available session (round-robin)
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* - reportSuccess(session): Updates metrics, marks session healthy
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* - reportFailure(session, status): Cooldown on 429, dead on 5xx
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* - Scalability: Round-robin across sessions prevents one session from
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* being overused while others sit idle.
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* - Auto-heal: Sessions in cooldown auto-recover after the backoff window.
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* - Self-repair: Dead sessions are replaced on next acquire if below maxSessions.
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* - Thread-safe for concurrent request patterns (each acquire/release pair
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* is atomic within one async flow).
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*
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* Usage:
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* const pool = new SessionPool("pollinations", poolConfig, factory);
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* await pool.ensureMinSessions();
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* const session = pool.acquire();
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* try {
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* const res = await fetch(url, { headers: session.buildHeaders() });
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* if (!res.ok && res.status === 429) pool.reportCooldown(session);
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* else pool.reportSuccess(session);
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* } catch { pool.reportDead(session); }
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* finally { session.release(); }
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*/
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import { type EventEmitter } from "node:events";
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import { createHash, randomUUID } from "node:crypto";
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import { setTimeout as sleep } from "node:timers/promises";
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import { Session } from "./session.ts";
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import { SessionFactory } from "./sessionFactory.ts";
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import {
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type PoolConfig,
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type PoolSessionDetail,
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type PoolStats,
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DEFAULT_POOL_CONFIG,
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} from "./types.ts";
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export class SessionPool {
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readonly provider: string;
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readonly poolId: string;
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readonly createdAt: number;
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private sessions: Session[] = [];
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private index = 0;
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private config: PoolConfig;
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private factory: SessionFactory;
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// Aggregate stats
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totalRequests = 0;
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successfulRequests = 0;
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rate429count = 0;
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otherErrors = 0;
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// Track throughput
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private startTime: number = Date.now();
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private lastLog = 0;
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constructor(
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provider: string,
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config?: Partial<PoolConfig>,
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factory?: SessionFactory,
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) {
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this.provider = provider;
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this.poolId = `pool-${provider}-${Date.now().toString(36)}`;
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this.createdAt = Date.now();
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this.config = { ...DEFAULT_POOL_CONFIG, ...config };
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this.factory = factory ?? new SessionFactory(this.config);
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}
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// ─── Pool Lifecycle ──────────────────────────────────────────────────
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/** Ensure the pool has at least minSessions ready */
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async ensureMinSessions(): Promise<void> {
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const needed = this.config.minSessions - this.sessions.length;
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if (needed <= 0) return;
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const promises: Promise<Session>[] = [];
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for (let i = 0; i < needed; i++) {
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promises.push(Promise.resolve(this.createSession()));
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}
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await Promise.allSettled(promises);
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}
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/** Warm up the pool to a specific size (bypasses minSessions limit) */
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async warmUp(count: number): Promise<void> {
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const target = Math.min(count, this.config.maxSessions);
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const needed = target - this.sessions.length;
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if (needed <= 0) return;
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const promises: Promise<Session>[] = [];
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for (let i = 0; i < needed; i++) {
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promises.push(Promise.resolve(this.createSession()));
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}
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await Promise.allSettled(promises);
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}
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/** Graceful shutdown — mark all sessions dead */
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async shutdown(): Promise<void> {
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for (const s of this.sessions) {
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s.markDead();
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}
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this.sessions = [];
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}
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// ─── Acquire / Release ───────────────────────────────────────────────
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/**
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* Acquire the next available session (round-robin with availability check).
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* Returns null if no sessions are available (all on cooldown/dead).
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*/
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acquire(): Session | null {
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// First pass: try round-robin from current index
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if (this.sessions.length === 0) return null;
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const startIdx = this.index % this.sessions.length;
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for (let i = 0; i < this.sessions.length; i++) {
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const idx = (startIdx + i) % this.sessions.length;
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const session = this.sessions[idx];
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if (session.isAvailable) {
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// Skip sessions that hit max inflight limit (safety valve)
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// For anonymous web providers we allow high concurrency per session
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this.index = (idx + 1) % this.sessions.length;
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session.acquire();
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this.totalRequests++;
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return session;
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}
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}
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// No ready sessions — try to create a new one if under max
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if (this.sessions.length < this.config.maxSessions) {
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const session = this.createSession();
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session.acquire();
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this.totalRequests++;
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return session;
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}
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// Last resort: wait for the nearest cooldown to expire (caller should retry)
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return null;
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}
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/**
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* Report a successful request. Updates metrics pool-wide and per-session.
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*/
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reportSuccess(session: Session): void {
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session.markSuccess();
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this.successfulRequests++;
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}
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/**
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* Report a rate-limit (429). Puts the session into exponential-backoff cooldown.
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*/
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reportCooldown(session: Session): void {
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session.markCooldown();
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this.rate429count++;
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this.maybeLog();
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}
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/**
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* Report a non-recoverable error. Marks session as dead.
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*/
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reportDead(session: Session): void {
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session.markDead();
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this.otherErrors++;
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}
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// ─── Health / Stats ──────────────────────────────────────────────────
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/** Count of available (active, not in cooldown) sessions */
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get availableCount(): number {
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return this.sessions.filter((s) => s.isAvailable).length;
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}
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/** Number of sessions currently in cooldown */
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get cooldownCount(): number {
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return this.sessions.filter((s) => s.status === "cooldown").length;
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}
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/** Number of dead sessions */
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get deadCount(): number {
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return this.sessions.filter((s) => s.status === "dead").length;
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}
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/** Total sessions managed */
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get totalCount(): number {
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return this.sessions.length;
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}
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/** Current throughput in req/s */
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get currentThroughput(): number {
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const elapsed = (Date.now() - this.startTime) / 1000;
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return elapsed > 0 ? this.totalRequests / elapsed : 0;
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}
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/** Snapshot for dashboard/API */
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getStats(): PoolStats {
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const elapsed = (Date.now() - this.startTime) / 1000;
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return {
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provider: this.provider,
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sessions: {
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total: this.sessions.length,
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active: this.availableCount,
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cooldown: this.cooldownCount,
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dead: this.deadCount,
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},
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requests: {
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total: this.totalRequests,
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success: this.successfulRequests,
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rate429: this.rate429count,
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otherErrors: this.otherErrors,
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},
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throughput: this.currentThroughput.toFixed(1),
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successRate:
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this.totalRequests > 0
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? ((this.successfulRequests / this.totalRequests) * 100).toFixed(1)
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: "100.0",
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elapsed: elapsed.toFixed(0),
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};
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}
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/** Per-session details */
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getSessionDetails(): PoolSessionDetail[] {
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return this.sessions.map((s) => ({
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id: s.id,
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fingerprint: s.fingerprint.id,
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status: s.status,
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totalRequests: s.totalRequests,
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successfulRequests: s.successfulRequests,
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successRate:
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s.totalRequests > 0
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? ((s.successfulRequests / s.totalRequests) * 100).toFixed(1)
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: "100.0",
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inflight: s.inflight,
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cooldownRemaining: s.cooldownRemaining > 0
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? `${(s.cooldownRemaining / 1000).toFixed(1)}s`
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: "0s",
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age: `${(s.age / 1000).toFixed(0)}s`,
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}));
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}
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/** As acquire(), but blocks until a session is available */
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async acquireBlocking(timeoutMs = 10_000): Promise<Session> {
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const deadline = Date.now() + timeoutMs;
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// Fast path
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const fast = this.acquire();
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if (fast) return fast;
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// Wait-loop with backoff (50ms → 200ms)
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let delay = 50;
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while (Date.now() < deadline) {
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await sleep(delay);
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const session = this.acquire();
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if (session) return session;
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delay = Math.min(delay * 2, 200);
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}
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throw new Error(
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`[SessionPool:${this.provider}] No session available after ${timeoutMs}ms timeout`,
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);
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}
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/** As acquireBlocking(), but accepts arbitrary function to wrap */
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async executeWithSession<T>(
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fn: (session: Session) => Promise<T>,
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timeoutMs = 10_000,
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): Promise<T> {
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const session = await this.acquireBlocking(timeoutMs);
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try {
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const result = await fn(session);
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return result;
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} finally {
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session.release();
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}
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}
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// ─── Internal ────────────────────────────────────────────────────────
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/** Create and register a new session */
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private createSession(): Session {
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const session = this.factory.createSession();
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this.sessions.push(session);
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return session;
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}
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/** Periodic log of pool health (every 5s) */
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private maybeLog(): void {
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const now = Date.now();
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if (now - this.lastLog < 5_000) return;
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this.lastLog = now;
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const stats = this.getStats();
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if (stats.requests.total % 50 === 0) {
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// Rate-limited to avoid log spam
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}
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}
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/** Remove dead sessions and idle sessions older than maxIdleMs */
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pruneDeadSessions(maxIdleMs = 300_000): void {
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const now = Date.now();
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const before = this.sessions.length;
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this.sessions = this.sessions.filter((s) => {
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if (s.status === "dead") return false;
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// Prune idle sessions older than maxIdleMs (default 5min)
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if (s.inflight === 0 && s.lastUsedAt > 0 && now - s.lastUsedAt > maxIdleMs) return false;
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return true;
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});
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// If we pruned sessions, ensure minimum
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if (this.sessions.length < before && this.sessions.length < this.config.minSessions) {
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this.ensureMinSessions();
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}
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}
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/** Start periodic pruning (every 60s) */
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startAutoPrune(intervalMs = 60_000): ReturnType<typeof setInterval> {
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const timer = setInterval(() => this.pruneDeadSessions(), intervalMs);
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timer.unref();
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return timer;
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}
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}
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