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* fix(combo): retry pre-content streaming failures * fix(combo): allow same-target retry for native-pinned pre-content failures A native Codex turn pin forced maxRetries to 0 unconditionally, which also disabled same-target retries. A pre-content stream failure sends no bytes to the client, so retrying the same pinned target is safe and indistinguishable from a first attempt. Set retries stay disabled so a pinned turn can never fail over to a different target. Adds a regression test covering a pinned turn whose first attempt fails before any content is streamed. * docs(changelog): add fragment for pre-content streaming retry fix Co-authored-by: diegosouzapw <8016841+diegosouzapw@users.noreply.github.com> --------- Co-authored-by: diegosouzapw <8016841+diegosouzapw@users.noreply.github.com>