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The T03 smoke asserted `play-lane` visible on mount, but those per-lane buttons only render after a preview-compression run populates `batch.lanes` (usePreviewCompression keeps batch null until run(); there is no mount auto-run). The smoke intentionally does not drive a compression cascade, so `play-lane` can never appear -> the E2E added in #5727 failed all 3 retries (E2E Tests 4/9). Anchor on the always-present `play-input` panel, which proves the studio body mounted without needing async lane data.