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The heaviest E2E shard (5/6 — responsive viewport matrix + studio/smoke) overran the job's 20m timeout-minutes because each shard re-runs `npm run build` (~5m) before Playwright, then runs ~24 serial tests with retries:2. The job was killed (CANCELLED mid-run, 'Terminate orphan process') instead of any test failing. - Bump test-e2e timeout-minutes 20 -> 35 (cumulative build+tests headroom). - Lower the Playwright per-test timeout 600s -> 180s so a genuine hang fails fast and visibly (a clear per-test timeout) instead of silently eating the job budget.